FLUTTER WIDGET LIFECYCLE EVENTS

Cronative Technologies
2 min readAug 26, 2022

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In programming, you have different lifecycle events that usually happen in a linear mode, one after another as each stage is completed. In this section, you’ll learn the widget lifecycle events and their purpose.

The StatelessWidget Lifecycle

A StatelessWidget is built based on its own configuration and does not change dynamically. For example, the screen displays an image with a description and will not change. The stateless widget is declared with one class. The build (the UI portions) method of the stateless widget can be called from three different scenarios. It can be called the first time the widget is created when the widget's parent changes.

The following sample code shows a StatelessWidget base structure, and the image below displays the widget's lifecycle.

class CronativeList extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Container();
}
}

The StatefulWidget Lifecycle

A StatefulWidget is built based on its own configuration but can change dynamically. For example, the screen displays an icon with a description, but values can change based on the user's interaction, like choosing a different icon or description. This type of widget has a mutable state that can change over time. The stateful widget is declared with two classes, the StatefulWidget class and the State class. The StatefulWidget class is rebuilt when the widget's configuration changes, but the State class can persist (remain), enhancing performance. For example, when the state changes, the widget is rebuilt. If the StatefulWidget is removed from the tree and then inserted back into the tree sometime in the future, a new State object is created. Note that under certain circumstances and restrictions, you can use a GlobalKey (unique key across the entire app) to reuse (not re‐create) the State object; however, global keys are expensive, and unless they're needed, you might want to consider not using them. You call the setState() method to notify the framework that this object has changes, and the widget's build method is called (scheduled). You would set the new state values inside the setState() method.

The following example shows a StatefulWidget base structure, and below image displays the widget's lifecycle. You have two classes, the JournalEdit StatefulWidget class and the _JournalEditState class.

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Cronative Technologies

Cronative Technologies is combines the benefits of cross-platform development with the performance and capabilities of native app development.